Zeyu Zhang

Designer & Artist

Computer Science for Digital Art & Design.

A creator who works on bringing computer and media science into design and digital art creation.

FIELD

Computer & Design

INTEREST

Digital Art

ROLE

Creator

INTERACTIVE_MESH

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Profile

Biography

Zeyu Zhang is a designer and creator who works on bringing computer and media science into design and digital art creation. He obtained his Bachelor of Science (Advanced) with Honours at the Australian National University and spent wonderful years studying and working in Australia.

During his bachelor studies, he majored in computer science and focused on exploring how to leverage computational methods for more creative design in art and media. He aims to use computer science to enable more intuitive and expressive interaction design, enhance creativity, and improve the productivity of digital creators. His work spans a wide range of applications, including advertising design, industrial design, film production, game development, and even cultural heritage preservation.

Research Interests

  • Digital Art CreationMy research is grounded in design and creative practice, focusing on developing computational tools that assist users in producing high-quality digital designs, including layout, shape, and lighting.
  • Game CreationMy research also explores game development, particularly in character and asset creation. I investigate how to design more expressive and engaging characters, and how to bring them to life through animation.
  • Cultural Heritage ModelingAncient art is invaluable cultural heritage that should be preserved. My research leverages computer science for its preservation and digital restoration.

Projects & Portfolio

Towards Digital Modeling and Preservation of Ancient Greek Heritage

Mar 2026

Ancient Greek arts are valuable cultural heritage, yet their rarity and geographic dispersion make them difficult to access in person. To support their preservation, we develop computational methods that reconstruct both shape and texture from images, producing high-quality digital vase models. These digital models enable long-term preservation and can be used for virtual exhibitions, allowing broader public access to these artifacts.

Relighting Objects and Scenes for Film Production

Sep 2025

Lighting plays a critical role in film production, yet adjusting it after filming can be time-consuming and challenging, especially when adapting to different visual styles or scenes. We develop a computational framework that enables consistent relighting of objects and scenes from a single camera view, even under high dynamic range conditions. The system allows creators to flexibly edit lighting attributes such as color and style, significantly reducing manual effort while maintaining visual coherence.

Bringing Game Characters to Life: Creation and Animation

Mar 2025

Game character creation and animation are central to immersive interactive experiences, yet designing expressive characters and animating them remains time-consuming and technically demanding. We develop computational tools to streamline the creation of high-quality characters and assets, and to generate realistic, controllable animations. Our research is to enhance character expressiveness and improve user engagement, enabling more dynamic and interactive game experiences.

Animal Animation for Film and Game Production

Aug 2024

Animal animation is essential for realistic storytelling in film and game production, yet capturing natural motion and behavior remains challenging and resource-intensive. We develop computational methods to generate high-fidelity animal models and animations that preserve realistic movement patterns. These digital assets can be used in visual effects, virtual production, and simulation, reducing the need for costly real-world filming while enabling greater creative flexibility and scalability.

Creating High-Quality and Visually Appealing Game Assets

Feb 2024

High-quality game assets are fundamental to building immersive digital experiences, yet their creation is often time-consuming and labor-intensive. We develop efficient tools and workflows to streamline the design and production of visually appealing assets, including objects and stylized elements. This approach improves consistency and scalability while reducing manual effort, enabling creators to rapidly produce diverse and production-ready content for games, interactive media, and digital environments.